15th
Brazilian Symposium on Computer Graphics and Image processing
08:00
Registration
08:30-10:00
Luiz
M. G. Gonçalves (UFRN),
Roberto
Marcondes C. Junior (IME-USP)
Manuel
Oliveira (Stony Brook University)
Olga
Regina Pereira Bellon (UFPR),
Luciano
Silva (UFPR),
Everton
Vidal Vieira (UFPR)
10:00-10:30
Intervalo / Pause
10:30-12:00
Tutorial 1(Continuação) (Room 103)
Luiz
M. G. Gonçalves (UFRN),
Roberto
Marcondes C. Junior (IME-USP)
Tutorial
2 (Continuação) (Room 104)
Manuel
Oliveira (Stony Brook University)
Tutorial 3 (Continuação) (Room 105)
Olga
Regina Pereira Bellon (UFPR),
Luciano
Silva (UFPR),
Everton Vidal Vieira (UFPR)
12:00-14:00 Lunch Pause
14:00-15:30
Isabel
Manssour (PUCRS),
Carla
Freitas (UFRGS)
Manuel
Oliveira (Stony Brook University),
Wagner
Corrêa (Princeton),
Cláudio
Silva (AT&T)
Mauricio
Marengoni (Massachussetts College of Liberal Arts)
15:30-16:00
Intervalo / Pause
16:00-17:30
Tutorial
4 (Continuação) (Room 103)
Isabel
Manssour (PUCRS),
Carla
Freitas (UFRGS)
Tutorial
5 (Continuação) (Room 104)
Manuel
Oliveira (Stony Brook University),
Wagner
Corrêa (Princeton),
Cláudio
Silva (AT&T)
Tutorial
6 (Continuação) (Room 105)
Mauricio Marengoni (Massachussetts College of Liberal Arts)
18:30
– 19:30
Cerimônia
de Abertura / Opening Ceremony
(Sala San Polo)
08:30-10:00
Technical Session 1 (Veneto room)
Chair:
Thomas
Walter Rauber (UFES)
Alexei M. C. Machado, James C. Gee and
Mario F. M. Campos
Wilian Flavio Rigo, Aurelio Paulo
Batista da Silva, Thomas W. Rauber
Edilberto
Strauss, Walter Jiménez, Gilson A. Giraldi, Rodrigo Silva, Antonio A. F.
Oliveira
Technical Session 2 (San Marco room)
Chair:
Luiz Henrique de Figueiredo (IMPA)
Veridiana Christie, Lucas Salvador, Rosane Minghim, and Haim Levkowitz
Harlen
Costa Batagelo and Wu, Shin-Ting
Isabel H. Manssour, Sérgio S. Furuie, Silvia D. Olabarriaga,
and Carla M. D. S. Freitas
10:00-10:30
Intervalo / Pause
10:30-12:00
Invited Talk
1 (Venezia 3 room)
Chair:
Luiz Marcos G. Gonçalves (UFRN)
Prof.
Dana Ballard,
Rochester University – USA
Recent
advances in graphics rendering have allowed the modeling of visual
systems for artificial graphics "people" or humanoids. The humanoids
exist in a graphics world. They have eye, head and posture movements, and see
stereo images of the
rendered world. In order to behave appropriately they must process these
images
in real time and use them to control body movements. Sample behaviors are:
walking along a sidewalk in an urban setting while avoiding other pedestrians
and
crossing streets safely. The use of humanoids allows the experimentation with
dynamic control strategies that incorporate learning algorithms. In addition,
the
artificial environment offers speed and flexibility in algorithm development
not
possible in the real-world. The presentation will describe the features of
this
new research paradigm.
12:00-14:00 Lunch Pause
14:00-15:30
Technical Session 3 (Veneto room)
Chair: Fátima
N. Sombra de Medeiros (UFC)
Maria Luiza F. Velloso, Flávio J. de
Souza
Technical Session 4 (San Marco Room)
Chair:
Celso
S. Kurashima (UNC)
Marcelo B. Vieira, Matthieu Cord, Paulo P. Martins Jr,
Arnaldo de A. Araujo and Sylvie Philipp-Foliguet
15:30-16:00
Intervalo
/ Pause
16:00-17:30
Invited
Talk
2 (Venezia 3 room)
Chair:
Soraia
Raupp Musse (UNISINOS)
Prof.
Rick Parent,
Ohio State University – USA
One
of the 'holy grails' for Computer Animation has been modeling and
animating a synthetic human figure indistinguishable from real life.
There are obvious applications for such a capability in the entertainment
industry. But such technology can also be used in creating more realistic
training environments, more natural user interfaces, and improved educational
material. Great strides have recently been made towards this objective by both
industry and academia. By combining knowledge from such diverse fields as
medicine, art, biomechanics, forensic science, and robotics, there has
been a greater understanding (and appreciation) of the complexity of the human
form. One only has to look at recent films to see how synthetic human figure
modeling and animating have evolved. However, there are still problems to be
overcome in order to satisfy a Turing-like test for synthetic humans.
This talk will review the progress made, the techniques used, the relevant
research at Ohio State, and the issues yet to be resolved.
18:00
Video Festival (see detailed program at this link)
(San Polo Room)
Chair: Maria
Andréia Formico Rodrigues (UNIFOR)
08:30-10:00
Technical Session 5 (Veneto room)
Chair:
Roberto de A. Lotufo (UNICAMP)
Technical Session 6 (San Marco room)
Chair:
Maria
Cristina Ferreira de Oliveira (USP)
Wu, Shin - Ting and Luiz
Gonzaga da Silveira Jr.
Alex J. Q. Vargas, Luis G.
Nonato, Rosane Minghim, Maria Cristina F. Oliveira
10:00-10:30
Intervalo / Pause
10:30-12:00
Invited
Talk
3 (Venezia 1 room)
Chair:
Carla dal Sasso Freitas (UFRGS)
Prof.
Luiz Velho, IMPA - Brazil
This talk
will present an overview of the research that has been developed by the
invited speaker during his career in Computer Graphics.The emphasis of this
talk is on procedural models and multiscale methods applied to different
problems in the area.
12:00-14:00 Lunch Pause
14:00-15:30
Technical Session 7 (Veneto room)
Chair:
Edson
José Rodrigues Justino (PUC-PR)
José Josemar de Oliveira
Júnior, João Marques de Carvalho, Cinthia Obladen de Almendra Freitas and
Robert Sabourin
Technical Session 8 (Venezia 1 room)
Chair:
João Luiz Comba (UFRGS)
15:30-16:00 Intervalo /
Pause
16:00-17:30
Poster session 1 (Veneto room)
Chair:
Herman
Martins Gomes (UFCG)
A.V.
Netto and M.C.F. de Oliveira
R.C.P.
Marques, C.M. Laprano, and F.N.S. Medeiros
R.C.S.
Costa and F.N.S. Medeiros
I.A.
Esquef, M.P. Albuquerque, and M. Albuquerque
M.A.G.
Carvalho, M. Croupie, R.A. Lotufo
S.E.
N. Correia, J. M. de Carvalho, R. Sabourin
S.M.F.
Costa, J.M.V. de Oliveira, F.J.R. Fernandez
A.
Medeiros, G. Tho, and L.M. Goncalves
J.
Ashimine, T.E. de Campos, R.M. Cesar Jr., and I. Bloch
B.
Borba, C. Vasconcelos, M. Albuquerque
C.
J. S. Oliveira, A. de A. Araúdo, D. R. Gomes, C.A. Severiano Jr.
M.A.G.
Carvalho, M. Couprie, R. A. Lotufo
F.
M. Lopes, L. A. Consularo
Poster
session 2 (San Marco room)
Chair:
Marcelo
Dreux (PUC-Rio)
F.M.A.
Fonseca, and M.V.A. Andrade
L.F.Costa
F.
Franco, A. Oliveira
J.N.
Ulysses, A. Conci
A.G.C.
Bianchi, H.G.E. Hentschel, L.F. Costa
T.P.
Lied, M. Walter
J.
Falcão, M. Araujo, L.B. Candeias
C.E.S.
Moreira, M. Walter
A.
L. Battaiola, N.C. Elias, R. de G. Domingues
M.
M. Laserra, M. T. Longhi, M. Axt
F.L.
de Mello, E. Strauss, A. Oliveira
F.
Policarpo, E. Azevedo, A. Conci
O.
V. Jacques, R.C. Coelho
M.B.
Vieira, A. A. Araújo, S. Philipp-Foliguet, M. Cord
M.M.
Carvalho, R. M. Czekster, I.H. Manssour
W.
Shin-Ting, V.F. Melo
H.
M. A. Bezerra, B. F. F. Karlsson, M. C. A. Gois, A.C. Frey
F.
V. Duarte, M. Verdi, and R. B. Araujo
F.
W. Damásio and S. R. Musse
21:00 CEREMONIAL
DINNER
08:30-10:00
Games
Workshop (Castello room)
Chair: André
Luiz Battaiola (UFSCAR)
Jeferson
Valadares, Criative
Director-Jynx Playware
It
is frequently claimed that the games industry drives the development of personal
computing. And with a market that will reach U$ 31 billion this year, more and
more companies are investing heavily on R&D (in 1999, the games industry
surpassed the pharmaceutical industry in that aspect). This lecture will present
what is next on the game development frontier, and also the latest already in
use in game development studios around the world.
Technical Session 9 (Veneto room)
Chair:
Arnaldo Araújo (UFMG)
Edson Tadeu M. Manoel, Luciano da F.
Costa, Johannes Streicher, Gerd B. Muller
Technical Session 10 (San Marco room)
Chair:
Hélio Pedrini (UFPR)
10:00-10:30
Intervalo / Pause
10:30-12:00
Games
Workshop (Castello room)
Chair:
Bruno Feijó (PUC-Rio)
STRATEGIES
FOR GAME DEVELOPMENT
Stuart
Moulder, World General Manager
for Microsoft PC Games
Market
strategies for choosing/developing great and market-ready games, and on choosing
games studios; an overview of the latest Microsoft technologies: how to take
advantage of new technologies on developing games; an overview of the
international games market, and the requirements to achieve success in it; the
work of Microsoft games, developing great games for a global audience.
Technical Session 11 (Veneto room)
Chair:
Alejandro Frery (UFPE)
Camillo Jorge S. Oliveira,
Arnaldo de Albuquerque Araújo, Carlos A. Severiano Júnior, and Daniel Ribeiro
Gomes
Technical Session 12 (San Marco room)
Chair:
Maria
Andréia Formico Rodrigues
(UNIFOR)
12:00-14:00 Lunch Pause
14:00-15:30
Games
Workshop (Castello room)
Chair:
Esteban
Walter Gonzalez Clua (PUC-Rio)
Fernando
Wagner da Silva, Opportunity
& w-Aura
In
this talk we will discuss several aspects concerning the Game market around the
world, including business opportunities, business models, technologies and
trends for this industry. We will also briefly analyze some aspects of the
(local) Brazilian Game market, based on a personal experience with an investment
bank.
Gladimir
Baranoski (University of Waterloo),
Jon
Rokne (University of Calgary)
Workshop
of Theses and Dissertations
(San Marco room)
Chair:
Marcelo Walter(UNISINOS)
Paula
Salgado Lucena, Marcelo Gatass and Luiz Velho
Jorge
A.. R. Torres and Luciana P. Nedel
Schubert R. Carvalho and Luiz M. G. Gonçalves
Alécio
P.D. Binotto, João L.D. Comba and Carla M.D.S. Freitas
Everton Vidal Vieira, Olga Regina P. Bellon and Luciano
Silva
Maurício
Severich, Luciano Silva, Mônica N. L. Cat and Olga R. P. Bellon
Rangel
Arthur, Roberto de A. Lotufo, Fernando J. Von Zuben and Antônio C. F. Pessoa
Paulo
F. U. Gotardo, Olga R. P. Bellon and Luciano Silva
15:30-16:00
Intervalo /
Pause
16:00-18:00
Games
Workshop (Castello room)
Chair:
Marcelo
Dreux (PUC-Rio)
Márcio
Pereira de Araújo, Waldemar Celes (TecGraf, PUC-Rio)
A
good rendering algorithm for the sky and its elements (clouds, sun, moon, and
stars) is essential to add realism in computer games that make use of external
scenarios. As precise and physically based simulation of these effects can be
computationally expensive, several games use artifacts to render the sky as
textures mapped to geometrical supports, such as skydome and skybox. This paper
presents another simple strategy to render the sky and its elements. The
proposal facilitates sky modeling and presents good performance. It also allows
the rendering of simple dynamic effects, such as the movement of clouds, star
shininess and environment state transition.
Poster
Session (Castello room)
Chair:
Geber
Lisboa Ramalho (UFPE)
Manuela
Bittencourt, Eloi L. Favero
Rafael
Rieder, Jacques Duílio Brancher
Leandro
Lorenzett Dihl and et. al.
Wabber Miranda de Arruda Filho and et. al.
Leonardo Sewald Cunha, Lúcia Maria
Martins Giraffa
Pedro Demasi, Adriano Joaquim de
Oliveira Cruz
Giorgenes
P. Gelatti
Guilherme
B. Bedin, Hisham H. Muhammad,André Detsch,Marinho P. Barcellos
Schubert
R. Carvalho, Wedson T. A. Filho, Clésio L. Tozzi, Wu S. Ting
Silvano
Maneck Malfatti et. al.
Gilliard
Lopes, Fábio Policarpo, Alan Watt
Anna R. L. de Moura, Rosana G. S.
Miskulin, Fabiana F. de Marco
Danielle R. da Silva and et. al.
Paulo Cesar Rodacki Gomes, Marcelo
Odebrechet
Pedro Demasi, Adriano Joaquim de
Oliveira Cruz
André Wilson Brotto Furtado, André
Luis de Medeiros Santos
Eduardo José Torres Sampaio Rocha,
Geber Lisboa Ramalho, André Santos
João Ricardo Bittencourt, Fernando
Santos Osório
Fernando Antonio Mota Trinta, Oscar
Gomes de Miranda
Bernardi,A. Rocha, L. Martins, C. E.
Romero Tori, Ricardo Nakamura
Leandro Motta Barros, Soraia Raupp
Musse
Fábio
Policarpo, Gilliard Lopes, Alan Watt
Rodrigo de Godoy Domingues, André Luiz
Battaiola, Geber Lisboa Ramalho
Esteban
Walter Gonzalez Clua, Marcelo Dreux, Bruno Feijó
Esteban
Walter Gonzalez Clua, Marcelo Dreux, Bruno Feijó
Esteban
Walter Gonzalez Clua, Carlo L. de Luca Junior, Rodrigo J. de Moraes Nabais
Jefferson
L. F. Valadares and et. al.
Jeferson L. F. Valadares, Geber L.
Ramalho, Marcelo Ladeira
Rodrigo
M. Pedrosa and et. al.
Börje Felipe Fernandes Karlsson, Geber
Lisboa Ramalho
Paulo Gonçalvez de Barros and et. al.
Wabber
Miranda de Arruda Filho and et. al.
Francisco Meirelles, Fábio Policarpo,
Gilliard Lopes
Marcelo de Oliveira Johann, Marcus
Kindel, Cintya Bortolazzo
Marcos Romero, Elói L. Favero
Paulo C. P. Carvalho, Luiz Velho, Asla
M. e Sá, Esdras S. de M. Filho (IMPA)
Workshop
of Theses and Dissertations (Cont.) (San
Marco room)
Chair:
Marcelo
Walter (UNISINOS)
Doctoral´s
Thesis papers:
Márcio S. Pinho, Doug A. Bowman and
Carla M. D. S. Freitas
Janilson F. Aranha, Agostinho M. de
Brito Júnior and Adrião D. Dória Neto
Tatiana Tavares, Guido Lemos de Souza,
Adelardo Medeiros and Luiz Marcos G.Gonçalves
Vânia
C. da Silva and João M. de Carvalho
Suzete
E. N. Correia and João M. de Carvalho
Paulo Alexandre Bressan and Marcelo Knörich Zuffo
Antonio
Valério Netto and Maria Cristina F. de Oliveira
Heraldo
Maciel França Madeira
18:00 Games Workshop (Castello room) :
Round-Table
/ Closing Session
SIBGRAPI
(SAN MARCO ROOM): Closing
Session
last update : 05/10/2002