Video
Festival Welcome
San
Polo ROOM
This film shows the mosque reconstruction conducted in the context
of the European project CAHRISMA, Conservation of the Acoustical Heritage by the
Revival and identification of the Sinan´s mosque Acoustics.
It presents architectural plans in situ photos using standard modelling, mapping, and radiosity rendering
techniques. The result is a seemingly realistic visualization of kadirga Sokullu
mosque (2001).
Author:
Rachel
Cetre
Affiliation:
EPFL
VRLAB
Software/Hardware
3D Studio Max and Lightscape / PC
Homepage:
http://vrlab.epfl.ch/projects/current_projects/cahrisma.html
Life Simulation (2:40)
The video shows results obtained by using new approaches to enhance
the autonomy of virtual humans. The animation is controlled by a free flow
hierarchy together with a hierarchical classifier system to decide the best
solution of dynamically varying concurrent motivational goals. As a result, a
human capable to realistically decide by its own the needed actions in a given
environment (according to its motivations and perceptions) is obtained. Daily
actions which satisfy basic motivations/physiological needs are shown. The
evolution of the motivations dictates the actions to be taken and are
represented by time-varying graphs
(2002).
Author:
Etienne
Desevin
Affiliation:
EPFL
VRLAB
Software/Hardware
3D Studio Max for scenario creation, in-house software for the real-time
animation of the scene (ACE) / SGI OCTANE 2
This video shows the application of
the "MuscleBuilder" tool developed at VRLab-EPFL for deforming muscle
layers of the human body. Muscle deformation relies on a generic two-layered
model that is able to capture all muscle shapes. This model produces
anatomically accurate (action lines), parameterizes the vertex-based outer shape
of the muscle, and thus, governs its deformation. Action lines deform as a
function of the underlying skeletal state, while ensuring that tendons maintain
a constant length upon motion. Deflective ellipsoidal surfaces eventually refine
the path taken by the action lines. The main contribution resides in the
definition of a specialized tool that helps the designer model to specify only
the important features of the muscle while automating the more trivial, generic
deformation aspects (2002).
Author:
Amaury
Aubel
Affiliation:
EPFL
VRLAB
Software/Hardware:
Maya 4.0, Open Inventor / PC
Homepage:
http://vrlab.epfl.ch/~aubel/MuscleBuilder/
Crowd in Gard du Nord (0:50)
This
movie was created as part of the Cromos project, an international cooperation
between Unisinos University and Legion Crowd Dynamics Limited. The goal was to
provide a better visualization of a crowd simulation in the train station of
Gard du Nord, Paris. The simulation data was generated by Legion, and consisted
simply of a sequence of 2D positions in function of time for each of the 700
people in the station. The 3D models were created in 3D Studio using a video
from the real station as reference. A software called POVo was developed to
transform these sequences of positions in a 3D animation, taking into account
the simulation data and adding movement to people who were not walking. The
final images were rendered by the POV-Ray raytracer, using data generated by
POVo (2002).
Authors:
Soraia
R. Musse, Leandro M. Barros e Marcelo Hernandez
Affiliation:
Universidade do Vale do
Rio dos Sinos (UNISINOS)
Software/Hardware:
3D Max 4 (modelling), Pov- Ray (rendering) / Pentium 3, G-Force 2 MX-400
Homepage:
http://www.unisinos.br/~cglab/pesquisas/cromos/index.html
(Banco
do Nordeste´s Little Bee )
The main digital character of this animation is a little bee, a
mascot representing the work carried out
by the
Bank of
Nordeste
employees. The geometric modelling was done using the subdivision
technique, bones and morph targets. Textures were created using the Photoshop
tool and added to the procedural textures available at 3DSMax4.
The rendering was done using scanline and After FX 4.0 (2001).
Authors: Márcio Ramos, J.S. Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC),
iEi Studio de Animação
Software/Hardware: 3Dmax 4.0, Photoshop 5.0, After FX 4, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III 800 MHz.
(Tourist Trap)
This
animation was totally done in 3D. A tourist is exposed to a marketing trap. Winner of the XII Cine Ceará,
with the awards of best animation and best art direction (2002).
Author:
Alexandre
Camargo
Software/Hardware:
Maya
/ Pentium III, Silicon Graphics Workstation
Homepage:
www.3dluvr.com/camargo
Herói da Micosina (00:42)
(Micosina Hero)
This commercial film was created for a medicine called
“micosina”. The main character is a hero that fights against all sort
of skin germs. The geometric modelling was done using the subdivision surfaces
technique and splines. Textures were created using the Photoshop tool and added
to the procedural textures available at 3DSMax4.
The lip syncronism was done using morph targets and the final rendering
using scanline and After FX 4.0 (2002).
Authors:
Márcio Ramos, J.S. Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC),
iEi Studio de Animação
Software/Hardware:
3Dmax
4.0, Photoshop 5.0, After FX 4, Adobe Premiere / Pentium III 1G, Athlon 800MHz,
Pentium III 800 MHz.
Lagarta (00:59)
(Caterpillar)
This film presents a “high tech caterpillar” that crawls on a
metallic world, where it makes a cocoon to become the logo of the TV program
“Must”, from the TV Diário of Fortaleza. The geometric modelling was done
using box modelling and particles simulation. The scanline method was used to
render the final animation (2001).
Author:
J.S.
Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), iEi Studio de Animação
Software/Hardware:
3Dmax4 / Pentium III 1Gz
(Proverb)
This film was done through the observation of movements from
traditional animation techniques. Shading
effects and Scanline were used to
render the final animation. Blurred images were generated using 3Dmax tools,
without any special plug-in (2001).
Author:
Daniel Sampaio Lima
Affiliation:
Universidade de
Fortaleza (UNIFOR)
Sounding
Effects: Rodrigo
Nascimento
Software/Hardware: 3DSMax
4.0, Adobe Premiere 6.0, Photoshop 6.0 / Atlon 1.2, 496RAM, Gforce 3
Homepage:
www.daniel3d.hpg.com.br
Anjinho do Aseptol (00:47)
(Aseptol´s Little Angel)
This commercial film was created for the shower gel product
“aseptol”. The main character, the little angel, plays with the little girl
and interacts with the elements of the real scene. The geometric modelling was
done using the subdividion surfaces technique and spline modelling. Textures
were created using the Photoshop tool and added to the procedural textures
available at 3DSMax4. The lip
syncronism was done using morph targets and the final rendering using scanline
and After FX 4.0 (2001).
Author:
Márcio J, S. Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação
Software/Hardware:
3DSMax
4.0, Photoshop 5.0, After FX 4, Adobe Premiere / Pentium III 1G, Athlon 800MHz,
Pentium III 800 MHz
(Cobra Engolindo Cobra)
In this film, two spacemen merchants are lost in the universe. They face some unexpected surprises while are trying to find a way to come back home (2002).
Author:
Neil
Armstrong
Affiliation:
Instituto Dragão do Mar, Lunart, UFC
Software/Hardware:
3D Studio Max 4, After Effects, Premiere, Photoshop/ Mac G4, Pentium 650
Homepage:
www.Lunart.com.br
Vingança (00:30)
(Revenge)
In
this film the driver takes his revenge on a digital turtle, showing that he is a
talented footballer too. Meanwhile, the turtle manages to get in his truck and
leaves the place taking all his Brahma beer loading with it. The digital turtle
was inserted in the filmed scenes (2001).
Visual Effects/ Rendering/Shading Effects: Alceu
Baptistão
Video
Production: Vetor Zero
Animation:
Alexandre
Eschenbach
Compositioning:
José Eduardo Ambrósio
Textures:
Alexandre Camargo
Software/Hardware: Maya (3D Animation) – Inferno / Dual Pentium Xion
Carona
(00:30)
(Lift)
This film gives sequence to the previous one (Revenge). It shows
the turtle driving the Brahma truck and offering lift to two girls on the road.
The digital turtle was inserted in the filmed scenes (2001).
Visual
Effects/ Rendering/Shading Effects: Alceu Baptistão
Video
Production: Vetor Zero
Animation:
Alexandre
Eschenbach
Compositioning:
José Eduardo Ambrósio
Textures:
Alexandre Camargo
Cardápio
Vivo (00:42)
This is a commercial film about the
“Sobre o Mar” restaurant in Fortaleza (2001). The final rendering was done
using scanline, bones animation and morphing techniques available at 3DSMax 4.0
(2001).
Author:
J.
S. Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), iEi Studio de Animação
Software/Hardware:
3DSMax 4.0 / Pentium III 1G
Clones
(04:50)
This is a cartoon animation colorized by computer. It includes 3D
effects and addresses the polemic theme of cloning animal species to use their
organs to be transplanted in other living creatures (2001).
Author:
Sílvio
Toledo
Affiliation:
S.
Toledo Produções Ltda
Software/Hardware:Photoshop,
Lightwave 3D, Adobe Premiere / PC 1.4Mhz
Homepage:
www.stoledo.com.br
Formiguinhas da REATA (02:02)
(REATA's Little Ants)
This commercial film shows a group of ants carrying 3D geometric
elements that will compose the logo
of the construction company “REATA”. The geometric modelling was done using
box modelling. The final rendering was done using the scanline method available
at 3DSMax 4.0 (2001).
Author:
J.
S. Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), iEi Studio de Animação
Software/Hardware:
3DSMax 4.0 / Pentium III 1G
Vários
Planetas, Um Só Idioma (01:00)
(Several
Planets, A Single Language)
This is a TV Globo commercial film whose subject is the
Soccer 2002 World Cup (2002).
Author:
Delfim Fujiwara, Alex
Paiva, Marcio Bukowski, Wagner Freitas
Affiliation:
TV
Globo
Software/Hardware:
3Dmax 4.0, Photoshop 6, After Effects 5 / Dell Precision 340, Pentium IV 1800MHz
Homepage:
www.globo.com
Kauyka
(00:50)
The main character of this film is Kauyka, a little african girl
that is growing up and exploring the world around her. The geometric modelling
was done using the subdivision surfaces technique and splines. Textures were
created using Photoshop and added to the procedural textures available at
3DSMax4. The lip syncronism was
done using morph targets and the final rendering using scanline and After FX 4.0
(2002).
Author:
Márcio Ramos, J.S. Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação
Gêmeos (02:50)
(Twins)
This film shows a fraternal love story and an inquiry
about the true friendship values among brothers (2002).
Author:
André
Metello
Software/Hardware:
Maya, After Effects / PC Pentium IV
Homepage:
www.andremetello.com
Rato (00:42)
(Rat)
This film was created for the São Luís do Maranhão City Hall.
The geometric modelling was done using the subdivision surfaces.
The final rendering was done using scanline, bones animation and morphing
techniques available at 3DSMax 4.0 (2001).
Author:
J.S.
Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), iEi Studio de Animação
Software/Hardware: 3DSMax
4.0 / Pentium III 1GHz
Copa Infância ( 01:50)
(Childhood
Cup)
This animation was colorized by computer and is about the children´s
right: “Every child has the right to have a name and a nationality”. It was
done for the educational cable channel Futura and Unicef (2002).
Author:
Neil
Armstrong
Affiliation:
Lunart
Software/Hardware:
3D Studio Max 4, After Effects, Premiere, Photoshop/ Mac G4, Pentium 650
Homepage:
www.Lunart.com.br
E.T. Blues (00:30)
This film was done for the Terra ISP. An E.T. sings a blue, in a
duet with a real actor. The digital character was totally done in 3D (geometric
modelling, animation, and rendering) and interacts with the real actor and
scenario (2002).
Visual
Effects: Alceu Baptistão
/ Alexandre Eschenbach
Video
Production: Vetor Zero
Animation:
Alexandre Eschenbach
Rendering/Shading
Effects: Alceu Baptistão
Compositioning:
Carlos Campos
Textures:
Alexandre Camargo
Software/Hardware:
Maya (3D Animation) – Inferno / Dual Pentium Xion
(Cockroach)
This film was created for the São Luís do Maranhão City Hall.
The geometric modelling was done using the subdivision surfaces. The final rendering was done using scanline, bones animation
and morphing techniques available at 3DSMax 4.0 (2001).
Author:
J.S.
Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), iEi Studio de Animação
Software/Hardware: 3DSMax
4.0 / Pentium III 1GHz
De Volta às Aulas (00:30)
(Back to School)
This is a commercial 3D computer graphics film done for
the Modelo stationary store chain (2001).
Author:
Sílvio
Toledo
Affiliation:
S.
Toledo Produções Ltda
Software/Hardware:
Photoshop, Lightwave 3D, Adobe Premiere / PC 1.4Mhz
Homepage:
www.stoledo.com.br
Mosca (00:42)
(Fly)
This film was created for the São Luís do Maranhão City Hall.
The geometric modelling was done using the subdivision surfaces.
The final rendering was done using bones, and scanline scanline at 3DSMax
4.0 (2001).
Author:
J.S.
Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), iEi Studio de Animação
Software/Hardware: 3DSMax
4.0 / Pentium III 1GHz
Aula II - Dino (00:30)
(Classroom
II – Dino)
The main character of this animation is a 3D dinosaur created for
Danone iogurt company. The digital dinosaur interacts with elements of the
scene, including a boy to whom he talks about his chocolate eating habits
(2001).
Visual
Effects/ Rendering/Shading/Textures/Modelling: Gustavo
Yamin
Vídeo
Production: Vetor Zero
Animation:
Paulo Pinto
Compositioning:
José E. Ambrósio
Software/Hardware:
Maya (3D Animation) – Inferno / Dual Pentium Xion
O 1° Sexo Seguro (00:40)
(The
First Safe Sex)
This film is a 2D animation drawn on paper and colorized by
computer. Is shows the very first safe sex of the human race (2002).
Author:
Alexander
Geifman
Software/Hardware: Classic Painter e After Effects / PC, scanner and digitalizer table.
Latinha da Reciclaço (00:46)
(Reciclaço's
Can)
This film was created for the Reciclaço company. The main
character is an empty used soft drink can that dances a jingle carnaval song
whose lyrics are about the importance of recycling. The geometric
modelling was done using traditional modelling techniques (booleans and
subdivision surfaces). Textures were created using the Photoshop tool and added
to the procedural textures available at 3DSMax4. Image effects of a real can
were used to compose the can texture and improve its realism. Confetti effects
were modelled using particles simulation. The final film was rendered using
raytrace (2001).
Author:
Márcio Ramos, J.S. Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação
Software/Hardware: 3DSMax 4.0, Photoshop 5.0, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III 800 MHz
Mascote
da Apiguana (00:46)
This
is a commercial film done in 3 days and created for the Apiguana construction
material company. The main character goes shopping in an actual Apiguana store.
The geometric modelling was done using subdivision surfaces, spline modelling,
and morph targets. Textures were created using the Photoshop tool and added to
the procedural textures available at 3DSMax4. The final film was rendered using
scanline and After FX 4.0 (2002).
Author:
Márcio Ramos, J.S. Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação
Software/Hardware: 3DSMax
4.0, Photoshop 5.0, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III
800 MHz
Flower
Power (00:30)
In this film, digital flowers were inserted in the
scenes and animated to simulate their sprouting and growing along the top models´
walk (2002).
Visual
Effects: Marisa
Ditleff / Patrícia Lobo
Video
Production: Vetor Zero
Animation/Rendering/Shading
Effects: Patrícia Lobo
Compositioning:
Marcelo Panzera
Textures:
Alexandre Camargo
Modelling:
Patrícia Lobo / Alexandre Camargo
Software/Hardware: Maya (3D Animation) – Inferno / Dual Pentium Xion
Animamundi
10 Anos (00:15)
(Animamundi
10 Years)
This animation was done for the educational cable channel Futura to
celebrate 10 years of animamundi (2002).
Author:
Neil
Armstrong
Affiliation:
Lunart
Software/Hardware:
3D Studio Max 4, After Effects, Premiere, Photoshop / Mac G4, Pentium 650
Homepage:
www.Lunart.com.br
Toy
Story (00:44)
This
film was created for a Christmas charity campaign to raise toys for needy
children, headed by the Fortaleza City Hall. The geometric modelling of the main
characters, two toys generated by computer (a clothing elephant and a plastic
clown), was done using subdivision surfaces. Textures were created using a
composition of textures extracted
from the real toys, with procedural textures available at 3DSMax4. The final
film was rendered using raytrace and After FX 4.0 (2002).
Authors:
Márcio Ramos, J.S. Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação
Software/Hardware:
3DSMax
4.0, Photoshop 5.0, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III
800 MHz
Kaya's Screen Test (00:24)
This
film was meant to be a planned investigation of human movements performed by a
100% digital girl called Kaya acting on a video test. Kaya was idealized as an
exercise to create a charming and attractive woman (not a woman of great beauty
nor one with perfect features). One
of the biggest challenges was to avoid using any special plug-ins,
post-compositioning amendments, or muscular structure. The film was created
using only computer graphics tools currently available at Maya 3D software.
Textures were created using the Photoshop (2001).
Art
Director/Animation/Modelling: Alceu Baptistão
Video
Production: Vetor Zero
Rendering/Shading
Effects: Alceu Baptistão
Dubbing:
Sandra
Sarraceni
Software/Hardware:
Maya– Photoshop/ Dual Pentium Xion 1.6 GHz 1GB RAM
Sereia (00:30)
(Mermaid)
This film was done for Verdes Mares TV channel, an affiliated to
the Rede Globo of Fortaleza. In this animation, an empty 3D metal tray
representing the channel´s mermaid logo is filled up with melted gold. No
plug-ins nor any particles/fluid simulation were used. The whole animation was
done using only deformable models and the morphing technique, and was rendered
with the scanline algorithm (2001).
Author:
J.S.
Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), iEi Studio de Animação
Software/Hardware:
3DSMax 4.0 / Pentium III 1G
(Several Sizes, A Single Language)
This is a TV Globo commercial film whose subject is the
Soccer 2002 World Cup (2002).
Authors:
Delfim Fujiwara, Alex
Paiva, Marcio Bukowski, Wagner Freitas, Guilherme Ladeira, Patrícia Fallabela
Affiliation:
TV
Globo
Software/Hardware:
3Dmax 4.0, Photoshop 6, After Effects 5 / Dell Precision 340, Pentium IV 1800MHz
Homepage:
www.globo.com
Saturno (00:26)
(Saturn)
This
animation is a surrealistic representation of the Saturn rings that are
simulated by using a huge number of system particles. The individual particles
are clones of the logo for the TV program “Must”, presented by the TV Diário
of Fortaleza. The final film was rendered using the scanline algorithm available
at 3Dmax (2001).
Author:
J.S.
Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), iEi Studio de Animação
Software/Hardware:
3DSMax 4.0 / Pentium III 1G
Prensa (00:24)
(Press
Engine)
The main character of this animation is a press engine created to
represent the logo for the TV programa “Must”, presented by the TV Diário
of Fortaleza. Particle Simulation Modelling and Dynamics were used (2001).
Author:
J.S.
Bulcão
Affiliation:
Universidade de
Fortaleza (UNIFOR), iEi Studio de Animação
Software/Hardware:
3DSMax 4.0 / Pentium III 1G
Loop
(01:36)
The main character of this film was modelled by 16 morphs to
generate distinct facial gestures. Procedural maps were developed to texture all
the scenes. Shading effects and
scanline were used to render the final animation (2002).
Author:
Daniel Sampaio Lima
Affiliation:
Universidade
de Fortaleza (UNIFOR)
Software/Hardware: 3DSMax 4.0, Adobe Premiere 6.0, Photoshop
6.0 / Atlon 1.2, 496RAM, Gforce 3
last update : 05/10/2002