Program for Video Festival 2002

 

Video Festival Welcome

 

Welcome to the Video Festival, a traditional computer animation exhibition that takes place during the Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI), which this year celebrates its 15th anniversary. The Festival is dedicated to present videos generated with computer graphics or digital video processing techniques.

 

The videos are classified in two categories: Technical and Artistic. This classification aims at distinguishing works based on the software tools used. The Technical category involves the development of software/hardware whereas the Artistic category uses mainly commercial software.  

Three videos receive awards. Two "Juror Choice Awards" are given to videos that have been juried into the Festival. They are selected prior to the Festival by the jurors and are granted to the best videos on each category. During the Video Festival, one “Audience Choice Award” is given to the best computer graphics film presented, according to the audience´s opinion, selected by voting.

The Festival brings together a diverse cross-section of arts and industry supporters. Our special appreciation goes to the Festival's lead sponsors — FUJIFILM, University of Fortaleza (UNIFOR), and iEi Animation Studio --- who, with a host of other generous businesses and individuals, were invaluable to the success of this event. In particular, we would like to thank also all the artists who shared their work, as well as the audiences for the interest. We thank you all for completing the circle and making this Festival possible. We hope you enjoy the show.

Maria Andréia Formico Rodrigues

Organization Chair of SIBGRAPI 2002


San Polo ROOM

 

Technical Category 

Mosque Reconstruction (2:29) 

 

 

This film shows the mosque reconstruction conducted in the context of the European project CAHRISMA, Conservation of the Acoustical Heritage by the Revival and identification of the Sinan´s mosque Acoustics.  It presents architectural plans in situ photos using standard modelling, mapping, and radiosity rendering techniques. The result is a seemingly realistic visualization of kadirga Sokullu mosque (2001).

Author: Rachel Cetre

Affiliation: EPFL VRLAB

Software/Hardware 3D Studio Max and Lightscape /  PC

Homepage: http://vrlab.epfl.ch/projects/current_projects/cahrisma.html

 

Life Simulation (2:40)

 

The video shows results obtained by using new approaches to enhance the autonomy of virtual humans. The animation is controlled by a free flow hierarchy together with a hierarchical classifier system to decide the best solution of dynamically varying concurrent motivational goals. As a result, a human capable to realistically decide by its own the needed actions in a given environment (according to its motivations and perceptions) is obtained. Daily actions which satisfy basic motivations/physiological needs are shown. The evolution of the motivations dictates the actions to be taken and are represented by  time-varying graphs (2002).

Author: Etienne Desevin

Affiliation: EPFL VRLAB

Software/Hardware 3D Studio Max for scenario creation, in-house software for the real-time animation of the scene (ACE) / SGI OCTANE 2

Homepage: http://vrlab.epfl.ch/research/BA and http://vrlab.epfl.ch/~esevin/professional.html

 

Muscle Builder (2:00)

 

 

 

 

This video shows the application of the "MuscleBuilder" tool developed at VRLab-EPFL for deforming muscle layers of the human body. Muscle deformation relies on a generic two-layered model that is able to capture all muscle shapes. This model produces anatomically accurate (action lines), parameterizes the vertex-based outer shape of the muscle, and thus, governs its deformation. Action lines deform as a function of the underlying skeletal state, while ensuring that tendons maintain a constant length upon motion. Deflective ellipsoidal surfaces eventually refine the path taken by the action lines. The main contribution resides in the definition of a specialized tool that helps the designer model to specify only the important features of the muscle while automating the more trivial, generic deformation aspects (2002).

 

Author:  Amaury Aubel

Affiliation: EPFL VRLAB

Software/Hardware: Maya 4.0, Open Inventor / PC

Homepage: http://vrlab.epfl.ch/~aubel/MuscleBuilder/


Crowd in Gard du Nord (0:50)

 

 

 

 

This movie was created as part of the Cromos project, an international cooperation between Unisinos University and Legion Crowd Dynamics Limited. The goal was to provide a better visualization of a crowd simulation in the train station of Gard du Nord, Paris. The simulation data was generated by Legion, and consisted simply of a sequence of 2D positions in function of time for each of the 700 people in the station. The 3D models were created in 3D Studio using a video from the real station as reference. A software called POVo was developed to transform these sequences of positions in a 3D animation, taking into account the simulation data and adding movement to people who were not walking. The final images were rendered by the POV-Ray raytracer, using data generated by POVo (2002).

 

Authors:  Soraia R. Musse, Leandro M. Barros e Marcelo Hernandez

Affiliation: Universidade do Vale do Rio dos Sinos (UNISINOS)

Software/Hardware: 3D Max 4 (modelling), Pov- Ray (rendering) / Pentium 3, G-Force 2 MX-400

Homepage: http://www.unisinos.br/~cglab/pesquisas/cromos/index.html

 

Artistic Category 

 

Abelhinha do Banco do Nordeste (04:00)

(Banco do Nordeste´s Little Bee )

 

The main digital character of this animation is a little bee, a mascot representing the work carried  out  by  the  Bank  of  Nordeste

employees. The geometric modelling was done using the subdivision technique, bones and morph targets. Textures were created using the Photoshop tool and added to the procedural textures available at 3DSMax4.  The rendering was done using scanline and After FX 4.0 (2001).

 

Authors: Márcio Ramos, J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação

Software/Hardware:  3Dmax 4.0, Photoshop 5.0, After FX 4, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III 800 MHz.

 

  Armadilha para Turistas (05:30)

(Tourist Trap)

 

 

 

 

This animation was totally done in 3D. A tourist is exposed to a  marketing trap. Winner of the XII Cine Ceará,  with the awards of best animation and best art direction (2002). 

Author: Alexandre Camargo 

Software/Hardware:  Maya / Pentium III, Silicon Graphics Workstation

Homepage: www.3dluvr.com/camargo

 

Herói da Micosina (00:42)

(Micosina Hero)


 

 

 

This commercial film was created for a medicine called  “micosina”. The main character is a hero that fights against all sort of skin germs. The geometric modelling was done using the subdivision surfaces technique and splines. Textures were created using the Photoshop tool and added to the procedural textures available at 3DSMax4.  The lip syncronism was done using morph targets and the final rendering using scanline and After FX 4.0 (2002). 

Authors: Márcio Ramos, J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação

Software/Hardware:  3Dmax 4.0, Photoshop 5.0, After FX 4, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III 800 MHz.

 

Lagarta (00:59)

(Caterpillar)

 

 

 

This film presents a “high tech caterpillar” that crawls on a metallic world, where it makes a cocoon to become the logo of the TV program “Must”, from the TV Diário of Fortaleza. The geometric modelling was done using box modelling and particles simulation. The scanline method was used to render the final animation (2001).                 

Author: J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), iEi Studio de Animação

Software/Hardware:  3Dmax4 / Pentium III 1Gz

 


Provérbio (01:11)

(Proverb)

 

 

 

 

This film was done through the observation of movements from traditional animation techniques.  Shading effects  and Scanline were used to render the final animation. Blurred images were generated using 3Dmax tools, without any special plug-in (2001). 

Author: Daniel Sampaio Lima

Affiliation: Universidade de Fortaleza (UNIFOR)

Sounding Effects: Rodrigo Nascimento

Software/Hardware:  3DSMax 4.0, Adobe Premiere 6.0, Photoshop 6.0 / Atlon 1.2, 496RAM, Gforce 3

Homepage: www.daniel3d.hpg.com.br

 

Anjinho do Aseptol (00:47)

 (Aseptol´s Little Angel)

 

 

 

 

This commercial film was created for the shower gel product “aseptol”. The main character, the little angel, plays with the little girl and interacts with the elements of the real scene. The geometric modelling was done using the subdividion surfaces technique and spline modelling. Textures were created using the Photoshop tool and added to the procedural textures available at 3DSMax4.  The lip syncronism was done using morph targets and the final rendering using scanline and After FX 4.0 (2001). 

Author: Márcio J, S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação

Software/Hardware:  3DSMax 4.0, Photoshop 5.0, After FX 4, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III 800 MHz

 


 Cobra Swallowing Cobra (07:00)

(Cobra Engolindo Cobra)

In this film, two spacemen merchants are lost in the universe. They face some unexpected surprises while are trying to find a way to come back home (2002).

Author: Neil Armstrong

Affiliation: Instituto Dragão do Mar, Lunart, UFC

Software/Hardware: 3D Studio Max 4, After Effects, Premiere, Photoshop/ Mac G4, Pentium 650

Homepage: www.Lunart.com.br

 

Vingança (00:30)

(Revenge)

 

 

 

 

In this film the driver takes his revenge on a digital turtle, showing that he is a talented footballer too. Meanwhile, the turtle manages to get in his truck and leaves the place taking all his Brahma beer loading with it. The digital turtle was inserted in the filmed scenes (2001).

 

Visual Effects/ Rendering/Shading Effects: Alceu Baptistão

Video Production: Vetor Zero

Animation: Alexandre Eschenbach

Compositioning: José Eduardo Ambrósio

Textures: Alexandre Camargo

Software/Hardware:  Maya (3D Animation) – Inferno / Dual Pentium Xion 

 

Carona (00:30)

(Lift)


This film gives sequence to the previous one (Revenge). It shows the turtle driving the Brahma truck and offering lift to two girls on the road. The digital turtle was inserted in the filmed scenes (2001).

 

Visual Effects/ Rendering/Shading Effects: Alceu Baptistão

Video Production: Vetor Zero

Animation: Alexandre Eschenbach

Compositioning: José Eduardo Ambrósio

Textures: Alexandre Camargo

Software/Hardware:  Maya (3D Animation) – Inferno / Dual Pentium Xion

 

 

 

Cardápio Vivo (00:42)

(Living Menu)

This is a commercial film about the “Sobre o Mar” restaurant in Fortaleza (2001). The final rendering was done using scanline, bones animation and morphing techniques available at 3DSMax 4.0 (2001).

 

 

 

Author: J. S. Bulcão 

Affiliation: Universidade de Fortaleza (UNIFOR), iEi Studio de Animação

Software/Hardware:  3DSMax 4.0 / Pentium III 1G


 Clones (04:50)

 

 

 

 

This is a cartoon animation colorized by computer. It includes 3D effects and addresses the polemic theme of cloning animal species to use their organs to be transplanted in other living creatures (2001). 

Author: Sílvio Toledo

Affiliation: S. Toledo Produções Ltda

Software/Hardware:Photoshop, Lightwave 3D, Adobe Premiere / PC 1.4Mhz

Homepage: www.stoledo.com.br

 

Formiguinhas da REATA (02:02)

(REATA's Little Ants)

Formiguinhas da REATA

 

 

 

 

 

This commercial film shows a group of ants carrying 3D geometric elements  that will compose the logo of the construction company “REATA”. The geometric modelling was done using box modelling. The final rendering was done using the scanline method available at 3DSMax 4.0 (2001).

Author: J. S. Bulcão 

Affiliation: Universidade de Fortaleza (UNIFOR), iEi Studio de Animação

Software/Hardware:  3DSMax 4.0 / Pentium III 1G

 


Vários Planetas, Um Só Idioma (01:00)

(Several Planets, A Single Language)

This is a TV Globo commercial film whose subject is the Soccer 2002 World Cup (2002). 

Author: Delfim Fujiwara, Alex Paiva, Marcio Bukowski, Wagner Freitas

Affiliation: TV Globo

Software/Hardware: 3Dmax 4.0, Photoshop 6, After Effects 5 / Dell Precision 340, Pentium IV 1800MHz

Homepage: www.globo.com

 

Kauyka (00:50)

 

 

 

The main character of this film is Kauyka, a little african girl that is growing up and exploring the world around her. The geometric modelling was done using the subdivision surfaces technique and splines. Textures were created using Photoshop and added to the procedural textures available at 3DSMax4.  The lip syncronism was done using morph targets and the final rendering using scanline and After FX 4.0 (2002).

Author: Márcio Ramos, J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação

Software/Hardware: 3DSMax 4.0, Photoshop 5.0, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III 800 MHz

 

Gêmeos (02:50)

(Twins)

 

 

 

 

This film shows a fraternal love story and an inquiry about the true friendship values among brothers (2002). 

Author: André Metello

Software/Hardware:  Maya, After Effects / PC Pentium IV

Homepage: www.andremetello.com

Rato (00:42)

(Rat)

 

This film was created for the São Luís do Maranhão City Hall. The geometric modelling was done using the subdivision surfaces.  The final rendering was done using scanline, bones animation and morphing techniques available at 3DSMax 4.0 (2001). 

Author: J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), iEi Studio de Animação

Software/Hardware: 3DSMax 4.0 / Pentium III 1GHz

 

Copa Infância ( 01:50)

(Childhood Cup)

 

 

 

 

This animation was colorized by computer and is about the children´s right: “Every child has the right to have a name and a nationality”. It was done for the educational cable channel Futura and Unicef (2002).

Author: Neil Armstrong

Affiliation: Lunart

Software/Hardware: 3D Studio Max 4, After Effects, Premiere, Photoshop/ Mac G4, Pentium 650

Homepage: www.Lunart.com.br

 E.T. Blues (00:30)

 

 

 

 

This film was done for the Terra ISP. An E.T. sings a blue, in a duet with a real actor. The digital character was totally done in 3D (geometric modelling, animation, and rendering) and interacts with the real actor and scenario (2002). 

Visual Effects: Alceu Baptistão / Alexandre Eschenbach

Video Production: Vetor Zero

Animation: Alexandre Eschenbach

Rendering/Shading Effects: Alceu Baptistão

Compositioning: Carlos Campos

Textures: Alexandre Camargo

Modelling: Fernando Faria

Software/Hardware:  Maya (3D Animation) – Inferno / Dual Pentium Xion


Barata (00:42)

(Cockroach)

 

 

 

This film was created for the São Luís do Maranhão City Hall. The geometric modelling was done using the subdivision surfaces.  The final rendering was done using scanline, bones animation and morphing techniques available at 3DSMax 4.0 (2001). 

Author: J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), iEi Studio de Animação

Software/Hardware: 3DSMax 4.0 / Pentium III 1GHz

 

De Volta às Aulas (00:30)

(Back to School)

 

 

 

This is a commercial 3D computer graphics film done for the Modelo stationary store chain (2001). 

Author: Sílvio Toledo

Affiliation: S. Toledo Produções Ltda

Software/Hardware: Photoshop, Lightwave 3D, Adobe Premiere / PC 1.4Mhz

Homepage: www.stoledo.com.br

 


Mosca (00:42)

(Fly)

 

 

 

 

 

This film was created for the São Luís do Maranhão City Hall. The geometric modelling was done using the subdivision surfaces.  The final rendering was done using bones, and scanline scanline at 3DSMax 4.0 (2001). 

Author: J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), iEi Studio de Animação

Software/Hardware: 3DSMax 4.0 / Pentium III 1GHz

 

Aula II - Dino (00:30)

(Classroom II – Dino)

 

 

 

The main character of this animation is a 3D dinosaur created for Danone iogurt company. The digital dinosaur interacts with elements of the scene, including a boy to whom he talks about his chocolate eating habits (2001). 

Visual Effects/ Rendering/Shading/Textures/Modelling: Gustavo Yamin

Vídeo Production: Vetor Zero

Animation: Paulo Pinto

Compositioning: José E. Ambrósio

Software/Hardware:  Maya (3D Animation) – Inferno / Dual Pentium Xion

 

O 1° Sexo Seguro (00:40)

(The First Safe Sex)


 

 

 

 

This film is a 2D animation drawn on paper and colorized by computer. Is shows the very first safe sex of the human race (2002). 

Author: Alexander Geifman

Software/Hardware:  Classic Painter e After Effects  / PC, scanner and digitalizer table.

Latinha da Reciclaço (00:46)

(Reciclaço's Can) 

 

 

 

This film was created for the Reciclaço company. The main character is an empty used soft drink can that dances a jingle carnaval song  whose lyrics are about the importance of recycling. The geometric modelling was done using traditional modelling techniques (booleans and subdivision surfaces). Textures were created using the Photoshop tool and added to the procedural textures available at 3DSMax4. Image effects of a real can were used to compose the can texture and improve its realism. Confetti effects were modelled using particles simulation. The final film was rendered using raytrace (2001).

Author: Márcio Ramos, J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação

Software/Hardware: 3DSMax 4.0, Photoshop 5.0, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III 800 MHz

 

Mascote da Apiguana (00:46)

 

This is a commercial film done in 3 days and created for the Apiguana construction material company. The main character goes shopping in an actual Apiguana store. The geometric modelling was done using subdivision surfaces, spline modelling, and morph targets. Textures were created using the Photoshop tool and added to the procedural textures available at 3DSMax4. The final film was rendered using scanline and After FX 4.0 (2002).

Author: Márcio Ramos, J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação

Software/Hardware:  3DSMax 4.0, Photoshop 5.0, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III 800 MHz

 

Flower Power (00:30)

 

 

 

 

In this film, digital flowers were inserted in the scenes and animated to simulate their sprouting and growing along the top models´ walk (2002). 

Visual Effects: Marisa Ditleff / Patrícia Lobo

Video Production: Vetor Zero

Animation/Rendering/Shading Effects: Patrícia Lobo

Compositioning: Marcelo Panzera

Textures: Alexandre Camargo

Modelling: Patrícia Lobo / Alexandre Camargo

Software/Hardware:  Maya (3D Animation) – Inferno / Dual Pentium Xion 



Animamundi 10 Anos (00:15)

(Animamundi 10 Years)

 

 

 

 

 

This animation was done for the educational cable channel Futura to celebrate 10 years of animamundi (2002). 

Author: Neil Armstrong

Affiliation: Lunart

Software/Hardware: 3D Studio Max 4, After Effects, Premiere, Photoshop / Mac G4, Pentium 650

Homepage: www.Lunart.com.br

 

 

Toy Story (00:44)

 

 

 

 

 

This film was created for a Christmas charity campaign to raise toys for needy children, headed by the Fortaleza City Hall. The geometric modelling of the main characters, two toys generated by computer (a clothing elephant and a plastic clown), was done using subdivision surfaces. Textures were created using a composition  of textures extracted from the real toys, with procedural textures available at 3DSMax4. The final film was rendered using raytrace and After FX 4.0 (2002).

 

Authors: Márcio Ramos, J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), Faculdade Integrada do Ceará (FIC), iEi Studio de Animação

Software/Hardware:  3DSMax 4.0, Photoshop 5.0, Adobe Premiere / Pentium III 1G, Athlon 800MHz, Pentium III 800 MHz


 Kaya's Screen Test (00:24)

 

 

 

 

This film was meant to be a planned investigation of human movements performed by a 100% digital girl called Kaya acting on a video test. Kaya was idealized as an exercise to create a charming and attractive woman (not a woman of great beauty nor one with  perfect features). One of the biggest challenges was to avoid using any special plug-ins, post-compositioning amendments, or muscular structure. The film was created using only computer graphics tools currently available at Maya 3D software. Textures were created using the Photoshop (2001).  

Art Director/Animation/Modelling: Alceu Baptistão

Video Production: Vetor Zero

Rendering/Shading Effects: Alceu Baptistão

Cap Modelling: Karla Ornellas

Dubbing: Sandra Sarraceni

Software/Hardware: Maya– Photoshop/ Dual Pentium Xion 1.6 GHz 1GB RAM

 

Sereia (00:30)

(Mermaid)

 

 

 

This film was done for Verdes Mares TV channel, an affiliated to the Rede Globo of Fortaleza. In this animation, an empty 3D metal tray representing the channel´s mermaid logo is filled up with melted gold. No plug-ins nor any particles/fluid simulation were used. The whole animation was done using only deformable models and the morphing technique, and was rendered with the scanline algorithm (2001). 

Author: J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), iEi Studio de Animação

Software/Hardware:  3DSMax 4.0 / Pentium III 1G

 


Vários Tamanhos, um Idioma (01:00)

(Several Sizes, A Single Language)

 

 

 

 

This is a TV Globo commercial film whose subject is the Soccer 2002 World Cup (2002). 

Authors: Delfim Fujiwara, Alex Paiva, Marcio Bukowski, Wagner Freitas, Guilherme Ladeira, Patrícia Fallabela

Affiliation: TV Globo

Software/Hardware: 3Dmax 4.0, Photoshop 6, After Effects 5 / Dell Precision 340, Pentium IV 1800MHz

Homepage: www.globo.com

 

Saturno (00:26)

(Saturn)

 

 

 

 

This animation is a surrealistic representation of the Saturn rings that are simulated by using a huge number of system particles. The individual particles are clones of the logo for the TV program “Must”, presented by the TV Diário of Fortaleza. The final film was rendered using the scanline algorithm available at 3Dmax (2001). 

Author: J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), iEi Studio de Animação

Software/Hardware:  3DSMax 4.0 / Pentium III 1G

 

Prensa (00:24)

(Press Engine)


 

The main character of this animation is a press engine created to represent the logo for the TV programa “Must”, presented by the TV Diário of Fortaleza. Particle Simulation Modelling and Dynamics were used (2001). 

Author: J.S. Bulcão

Affiliation: Universidade de Fortaleza (UNIFOR), iEi Studio de Animação

Software/Hardware:  3DSMax 4.0 / Pentium III 1G

 

Loop (01:36)

 

 

 

 

The main character of this film was modelled by 16 morphs to generate distinct facial gestures. Procedural maps were developed to texture all the scenes. Shading effects  and scanline were used to render the final animation (2002). 

Author: Daniel Sampaio Lima

Affiliation: Universidade de Fortaleza (UNIFOR)

Software/Hardware: 3DSMax 4.0, Adobe Premiere 6.0, Photoshop 6.0 / Atlon 1.2, 496RAM, Gforce 3

Homepage: www.daniel3d.hpg.com.br

 

last update : 05/10/2002